Monday, November 11, 2019

On the Pioneer Trail


Since the release of Arena, Magic players have been clamoring for Modern, and even Legacy to be added to the platform. I disagreed, and still do. I think Wizards has sound reasons for not adding older, non-rotating formats, and calling for those formats to be added suggests a fundamental misunderstanding of Arena’s purpose as a platform - which is, and always has been primarily to enter the esports market. The Historic format was Wizards’ compromise, non-rotating format solution for allowing players to still have some value to their collections after rotation. They have even stated that a curated selection of older cards will be added to the format. Seemed like a reasonable offering.

Then Pioneer was announced, and everything changed.



The interest in Historic has been lackluster, right from the start. It’s not well supported by Wizards, and we haven’t even gotten our curated cards for it yet – granted, they’ve been delayed because more work was being done on sorely needed client optimization, and that was a great and necessary choice of prioritization on Wizards’ part. Nevertheless, I haven’t played a single Historic game on Arena, and I haven’t brewed a single deck. Until the new cards get added, it’s really just Standard Plus, which was old Extended, which was a dumpster fire of a format for good reasons. Remember how much you hated that Control/Combo/Aggro deck that just rotated? Well, guess what, now it’s not gone!



Compare to that, however, how Pioneer has been received. The Magic community at large is on fire for it. Multiple tabletop events were scheduled immediately, Pioneer communities sprang up overnight, card prices have skyrocketed, and even Star City Games has ditched Legacy as a regular part of their Tour circuit and replaced it with Pioneer. Moreover, Wizards is taking an active role in promoting and curating the format, to the point where they’re doing a banned announcement weekly.

In short, Pioneer is a runaway success. It is a better format than Historic by every conceivable metric, and Wizards would do well to ditch Historic at this point.



Adding Pioneer to Arena is much more doable than Modern. For starters, the card pool is substantially smaller. Modern includes cards starting with 8th Edition, which was released in July of 2003, that’s over 16 years ago. Pioneer, by comparison, starts with Return to Ravnica, which was released in October of 2012, just 6 years ago. That’s a total of 31 sets in Pioneer, compared to the 68 sets in Modern. Kaladesh and Amonkhet have already largely been coded for Arena, although they may take some updating and revision to bring them up to spec.

I’m not suggesting that Wizards dump all of Pioneer on Arena in a matter of weeks or months. Not only would that be prohibitively expensive and problematic in programming costs and challenges, but it’s not a financially responsible course of action from a revenue consideration. If they space it out a bit, then they’ll be able to run more events, and generate more revenue. I would suggest a three pronged approach to introducing the format.



First, sell the Challenger Decks on Arena – both sets that have been printed so far. There’s a reasonable foundation for the Arclight Phoenix deck in the most recent set, all of the decks in the first run were reasonably competitive, needing only a few upgrades to bring them up to a high competitive level, and they are composed of cards which have already been coded for Arena, many of which may be viable for Pioneer.

Second, run annual or biannual “Masters” drafts. Construct a draft set which contains around 4 decks which are performing well in Arena. Include all of the necessary cards to construct a competitive version of that particular deck. This will ensure getting the most important cards into Arena in a reasonable time frame.

Third, run regular “flashback” drafts, even if it’s only once a year. Start with Amonkhet/Hour of Devastation, and then move backward one or two sets a year, as might make sense from an available resource/programming perspective.

Even if it takes a while to get a sizable selection of the most important Pioneer decks onto Arena, that’s fine. MTGO ran for years with a very limited Legacy pool. That didn’t hurt the popularity or viability of the client. If you code it, they will come.



I know that Wizards has good financial reasons for prioritizing Standard and Limited on Arena, and I’ve defended those reasons in a previous blog post. But people aren’t going to abandon Standard play, just because you give them another option. It didn’t happen on MTGO, and it won’t happen in Arena. New players to the platform will still need to run Standard, at least for a while. New players to Magic through Arena will want to stick to Standard until they get up to speed. People playing in competitive events will focus on Standard for testing when it’s relevant, and Wizards has full control over formats in the Mythic Championships.



Limited play has always been a big part of Arena, and of Magic as a whole. Pioneer won't change that. It’s a great way to build a collection, and many people just enjoy it more, and actively will play it over any constructed format – although, Wizards needs, needs, NEEDS to get pvp drafting up and running. If Eldraine has taught us anything, it’s that some problems with the bot-draft solution can’t be solved. I love the set, but even with adjustments, ridiculous Mill decks are still quite easy to assemble, and we face them far, FAR too often. In the modern age of online play, bot drafts, and League-style drafts, Wizards can’t make Limited Mill strategies this effective or easy to assemble. But I digress...



If Wizards brings Pioneer to Arena, in the long run, it won’t hurt Standard Play. It will result in more people playing on Arena, and that benefits everyone.

Tuesday, November 5, 2019

Here kitty, kitty, kitty...

When I was a kid we had cats, because no one ever owns just one cat. We did have this one, though, that would assault the electric can opener every time you tried to use it, because it had been Pavloved into thinking that sound meant it was going to get fed. I could have been opening a can of paint, and the infernal monster would still be trying to stick its head in.



Cat Food may not be exactly Tier 1, but it amuses me endlessly, and I really enjoy playing it – so much so, that I’m brewing a Black Devotion deck for Pioneer that includes the Cat Food combo. I mean, I get to play with COMBO in STANDARD! Who doesn’t love that?

16 Swamp (ANA) 58
3 Midnight Reaper (GRN) 77
3 Priest of Forgotten Gods (RNA) 83
4 Gutterbones (RNA) 76
4 Knight of the Ebon Legion (M20) 105
3 Lazotep Reaver (WAR) 96
4 Footlight Fiend (RNA) 216
4 Witch's Oven (ELD) 237
4 Ayara, First of Locthwain (ELD) 75
4 Cauldron Familiar (ELD) 81
4 Murderous Rider (ELD) 97
4 Castle Locthwain (ELD) 241
2 Witch's Cottage (ELD) 249
1 Syr Konrad, the Grim (ELD) 107 

As is my wont, I’ve gone with basic Black. There are definitely merits to including Red – notably for Mayhem Devil, or White – notably for Cruel Celebrant. However, I really enjoy the smooth operation of a mono-colored build. Trying to run multiple colors in the current Standard meta also has the potential to greatly slow down your board development, as the majority of available dual lands enter tapped.



One great aspect of this deck is that it operates super low to the ground. You can do most of your set up before your opponent has counterspell mana available. It can easily recover from board wipes, and it doesn’t actually need to attack to win. Because of this, I’ve actually found the deck to have a decent match up against Oko/Food. You can also dodge some spot removal with your sac outlets, and occasionally goozle a Murderous Rider, sending it to the bin, instead of on an Adventure.



In your first turn or two, you typically want to play to maximize your combat damage. So if you have a Gutterbones and a Knight of the Ebon Legion in your opening hand, you’ll want to run out the Gutterbones first. After that, look to maximize your combo situations. A great turn 2 play is Priest of Forgotten Gods, because you’ll be able to run out 1-2 more creatures on turn 3, and sac them immediately for value, making your opponent sac a creature, and giving you more mana to develop your board further.



Keep an eye on synergistic plays. For example, the Knight of the Ebon Legion will get pumped off any type of damage done, as long as it amounts to at least 4, so it’s possible to trigger it just off combo damage, even if you don’t have a profitable attack with it.



Be very judicial with your use of Murderous Rider. There’s precious little removal in this deck, and you’re going to want to hold those up for threats which can get around or above your wall of chump blockers.

Don’t be shy with your Castle Locthwain activations, but be smart with them. If you’re going to activate it on your turn, consider doing it before your draw step, so you’ll have fewer cards in hand. Of course, be sure to play out everything you can before firing it off.



I’ve mostly been playing this in Bo1 ranked play, and it’s done fairly well there. I’m not sure at this time how I’d construct a sideboard. Duress and The Elder Spell would certainly be potential inclusions.

Thanks for hanging out. I hope you have a great time tossing cats at your opponents’ faces.



I’m Tweeting now @23rdPlayable. As always, you can find me on Facebook in the MTG Arena Players group, where I’m a mod. 

Have fun, Play on, and Be kind to one another.